[ Pobierz całość w formacie PDF ]
.With a few tricks and extensions we can easily incorporate doors,ladders, and elevators; spline the result of the path solve to yield a moreorganic looking path; dynamically alter the pathfind data to allow the AI toreplicate a player's actions; incorporate innate waypaths to force a specificbehavior from the AI; and distribute the run-time path solve over multipleframes to balance the CPU load.Special thanks to Eric Cosky for the original concept of the flood fillalgorithm, a brilliant idea that proves the worth of brainstorming with afriend before jumping into a complex problem.Also, thanks to Colin Mclaughlanfor suggesting the concept of dynamic temporary "jump" portals.Copyright © 2000-2001 CMP Media Inc.All rights reserved [ Pobierz caÅ‚ość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • luska.pev.pl
  •